Teen Patti Variations | Must try variations | TeenPatti.co.in
Teen Patti Variations

Teen Patti Variations

Also known as Flush or Flash, Teen Patti is a casino card game that originated in the Indian subcontinent and is popular throughout South Asia. It is a game of cards mostly offered by land-based gambling venues, and played between 3 and 6 players at a time, using a deck of 52 cards.

With the advent of online casinos, it’s now possible for players to enjoy this popular card game from the comfort of their game. When playing online, there are many exciting Teen Patti variations available for players to choose from.

In this article, we’ll take a look at the different Teen Patti variations that you can play online.


Also known as Lowball, Mufliss works just like regular Teen Patti. The only difference here is that the ranking of the hands is reversed. The best hand (trio) becomes the worst hand, and the worst hand (high card) becomes the best hand. So, the player with the weakest hand wins the game in Mufliss. If it happens that two players have the same hand, then the player with the lowest card wins.

Example: If one player has A-A-A and the other has K-K-K, then the latter will win.


The name of this Teen Patti variant is derived from the famous AK47 rifle. Here, the A, K, 4 and 7 cards of all suits are jokers or wild cards. Players having any of these cards can use it as a substitute for a missing number or suit. All other rules and betting are the same as regular Teen Patti.

Example: If you get A-2-2 and the opponent has Q-4-7, then the opponent will be the winner.


In this variation, players must get as close to the number 9-9-9 as possible. The best hand in this variation is 9-9-9 of any suit, and the player who gets close to it wins the game.

Here, the K, Q, J and 10 of any suit are zero and the number cards of the same value printed on them. The value of A card in this variation is 1.

Example: If you get 5-6-A, your number is 1. If you instead get 9-K-5, your number is 905.

It’s worth noting that you’re allowed to change the order of your cards in this variation. So, if you get 9-K-5 (which equals to 905), you are allowed to change the order of your cards to get 950. This makes it easier for you to get closer to 999.

4x Boot

4X Boot uses the same rules as standard Teen Patti. The only difference here is that the boot value will be 4 times the normal boot value. If you’re new to Teen Patti, then it would be worth pointing out that the boot value is the minimum amount of chips that you must put in the pot before starting the game.

Plus Sign

In this variation, three cards are dealt with each player at the table and a plus sign is made on the table with 5 cards. The 5 cards in Plus Sign are joker cards, meaning they can have any value.

When playing this variation of Teen Patti, players will have to choose jokers either from the vertical or horizontal set of cards arranged in the sign. The dealer will decide whether the player can choose from the horizontal or vertical set. Once the cards are dealt, the round continues as usual. When there is a show, players can take advantage of joker cards.


In this variation, the dealer gives three cards to each player and opens 3 jokers on the table. Then turn by turn, all players choose whether they’re ‘in’ or ‘out’, meaning whether or not they think the game is good to play. ‘In’ means that the player wants to keep playing, and ‘out’ means that the player wishes to fold. If a player wishes to be ‘in’, he has to put an additional bet.

When a player is out, his cards become new jokers and they replace the previous ones.

Finally, once everyone has their turn, if more than one player is ‘in’ then their cards are compared based on the final jokers and the player with the best hand wins. He then collects all the money in the pot. Players who lose the game have to pay the same amount in the pot. For instance, if the winning player collects Rs. 500 for the pot, all losers have to pay Rs. 500 each to the pot. After this, a new round begins.


This game is a variation of in-out (which you can read above). Here, three cards are given to all players and three jokers are face-up on the table. After the cards are dealt, the players must state if they’re in or out. This is done by players putting their thumb up for ‘in’ and down for ‘out’.

After everybody says whether they’re in or out, a ‘temperature’ card is drawn and open on the table. If the temperature card is between A and 6, the lowest hand wins. But if the temperature card is between 7 and K, the highest hand wins the game. All the other rules are the same as the in-out game.


In this variation, players are dealt with 6 cards each. All players will then have to arrange their cards into three separate hands. The first hand will have three cards, the second hand will have two cards and the third hand will comprise one hand. Players have the option to arrange the card however they want.

After the arrangement, the game proceeds by betting on the first hand. Once the winner for the first hand is decided, the next round continues with the second hand. The last round of the game is played with the third hand (one card).

To win the game, players have to win two or more of the rounds. If you win all the rounds, you collect all the money that has been accumulating during the rounds. If there is no winner in two or more rounds, the money stays in the pot and the game is repeated.

Rotating Jokers

Just like the traditional game of Teen Patti, each player is dealt with three cards – one open card and two closed cards are placed in front of everyone. The open card is the player’s private card, which can have any value.

When a player folds in Rotating Jokers, that player’s open card becomes a joker for all other players. When this happens, players can no longer use their own joker card. Again, when the next player folds in the game, his open card becomes the next joker.

Closest to 555

In this variation, players are dealt with three cards each. All the players have the option to exchange one of their cards with one from the pack. Here, players can exchange the card during the first two rounds.

All the A, K, Q and J cards in this variation are counted as 0, and the number cards from 2 to 9 have their face value. The player with the hand closest to 5-5-5 wins the game.


In this variation, players place a pre-agreed amount in the pot. After this, all the players are dealt with three cards each.

As a player, you have the option to discard a card and request a new one, and you can do it if you’re playing blind or chaal.

In order to replace the card, you have to put a pre-agreed amount in the pot. It’s worth pointing out that you can replace only three cards in each round.


This variant is inspired by Texas Hold’em Poker and has two versions – the 3-card community and 5-card community. In the 3-card Community, players are given one face-up card and two face-down cards. The face-up card is called the community card.

In the 5-card version, players are dealt with two face-down cards and three face-up cards. Players will have to select one of the face-down cards with two face-up cards to make a hand. The dealer will also place three-community cards on the table.

After creating a hand, players have the option to replace any of their cards with the community card on the table. It’s worth noting that players are not allowed to play blind or chaal in this variation.

High wild

Here, a player’s lowest-value card and all other cards with the same value are the jokers for that player.

Example: If you have 4-4-8, your 3’s are jokers and can have any value or suit. You can then substitute your 4’s to two 8s to form a trio.

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